A downloadable game

The result of a weekend of questionable architectural desicions. A "game" where the server is an FPGA which does all the game logic. The 'frontend server' and wasm based clients simply render the game state and send the input to the FPGA.


Using this revolutionary technology, lag will be a thing of the past as the game loop can run at 100s of MHz.

All the source code is available at
https://gitlab.com/TheZoq2/catching_broccoli

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